independent minds. shared worlds.game makers, together.
move your cursor. make a little room for play.independent minds. shared creation.

We find the people.
Together, we make the game.

scroll to
find out how
01 / the instinct behind corvgood games don’t happen alone.

We find the people.We back the possibility.We make worlds.

independent minds.
shared creation.

Corv discovers talented game development teams and works with them to create new PC games. We shape the project together, fund production, and guide development from the first direction to release.

A team’s craft and chemistry tell us what could come next. We build a direction around their strengths, then give them the backing and the close collaboration to make it real.

02 / from the first hello to the first playerscroll to follow the story
01 / Discover & connectcorv / a shared process

FIRST,
THE PEOPLE.

find.

We meet the team. We look at what they’ve built, how they think, and what they are great at making. The relationship starts with their potential.

  • craft
  • chemistry
  • curiosity
01/ 03
02 / Shape & fundcorv / a shared process

A SHARED
DIRECTION.

shape.

We define a new PC game together, shaped around the team’s strengths. Then we put a clear production plan and the funding behind it.

  • a focused concept
  • the production plan
  • funding behind it
02/ 03
03 / Produce & releasecorv / a shared process

ALL THE WAY
TO PLAY.

make.

The team develops the game. We stay close through production, playable builds, playtesting, and release, with player insights and publishing support throughout.

  • playable builds
  • player feedback
  • release
03/ 03
03 / our games

Small teams.
Whole worlds.

something we’re
bringing to life.
cozy / cleaning / simulation

A magical candy shop, a very sticky mess, and the quiet joy of putting it all in order. Play Sweet Order on your own or with a friend.

the teams we work withindependent minds. shared creation.
01 / development team

One Ninety Five

The people behind Sweet Order.

Yunus Baştürk
Yunus Baştürk
Elif Naime Uzun
Elif Naime Uzun
Yağmur Kılıç
Yağmur Kılıç
04 / meet corv

Our kind
of people.

The people at Corv.
A shared instinct for play.

05 / people with perspectivethe experience around the ambition.

Good counsel.
Close by.

Experience shared.
New perspectives found.

Dr. Güven Çatak01perspective

Dr. Güven Çatak

BAU BUG Lab & TEKMER

Founding Director
Atakan Cankorur02perspective

Atakan Cankorur

Arvis Games

CEO & Co-Founder
Caner Pekgönenç03perspective

Caner Pekgönenç

Wendigo Games

Co-Founder & Lead Designer
A. Damla Pekgöz04perspective

A. Damla Pekgöz

Lucene Creative

Co-Founder
a shared love for the craft.game development / design / creative direction
the company we keep

In good company.

IGDABugLabXsollaGGOG
meet our wider circle
06 / a few answers

Good
questions.

What does Corv do?

Corv finds talented game development teams and works with them to create new PC games. We shape projects together, fund production, and guide development and publishing from the first direction to release.

Does Corv acquire finished games to publish?

Our model starts with the team, before there is a finished game to publish. We identify teams with strong development skills, agree on what to build together, and back the production of new games.

Who develops the games?

Our partner teams develop the games. Corv brings project direction, funding, production planning, player insights, and publishing support, working with the team throughout the process.

What do you look for in a team?

We look for teams that can make compelling games, collaborate closely, and turn ideas into playable work. Previous projects, prototypes, and examples of how you work help us understand your strengths.

How can our team work with Corv?

Introduce your team at hello@teamcorvus.com. Tell us who you are, what you have made, and the kind of games you are good at building. Share a portfolio or examples of your work so we can explore what to create together.

your team. our next conversation.hello@teamcorvus.com

LET’S MAKE
WHAT’S NEXT.

Who you are. What you’ve made.
What you’d love to make next.

every good game
starts somewhere.